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Yeah i understand, aimbot using mouse events isn't really going to be that good. Im just saying when i used it i found that i wasn't really worth using it when i had smoothing very high, i think it would probally be just as easy to use recoil sliders and manually track a player. When i made mouse aimbot for different games i would just get player velocity and projectile information to aim ahead of where they are going, i find that works well with higher levels of smoothing as it can actually keep up with the player whilst not being blatant.
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